I used to like Asimov as a kid but grew out of him. All of his characters sound the same ('Now see here') with the worst example being his later "Foundation" books where Asimov-as-he-is and Asimov-as-he-wishes-he-was fly around the universe searching for Earth and meet a shared-consciousness lass with a nice bottom. All of his books are detective novels and end with the hero spending three chapters explaining how he cleverly worked out the mystery to an incredulous antagonist who then throws an extra twist in there ('Ah but we are the Second Foundation/Mule/mind controlling robots'). Fun for a while but silly. Ask any SF fan why they like the genre and you often get the pat and crappy answers about wanting to expand the mind or explore new frontiers but Asimov's a good example of the kind of cosy SF which seems the antithesis of this.
I admire Pedreira though (in Portuguese it means "Quarry"; does Pedreira have Portuguese roots?) for the balance he's bought to an old SF prop. And he really seems to stick to the "What's possible" law whereby you push vintage props, models and sets to the absolute limit of what you can get away with visually without having to bring in the "CGI" (aka more literary SF devices). Pedreira's Moon's self-consciously-retro vistas felt a teensy bit like a safe gambit to me, one which barely worked but... I guess I like it better when SF pushes a look, even if it's cheesy or dates quickly - that's part of the joy. If you are capable of having an imagination and a sense of disbelief, you can have it either way. It all depends on how much you're willing to lose yourself in the story. It's true that some technologies haven't gone as far as the Golden Age authors thought they would (the way Pedreira writes I think of him as an Golden Age SF author), but others have advanced further than almost anyone imagined - look at the way that computers permeate everyday life now. The thing that dates a lot of classic SF isn't the space travel, it's the computers (or lack of them). In James Blish's 'Earthman Come Home', the characters spend months working out complicated equations with slide rules, before feeding the results into the city's computer (which consists of vacuum tubes). I think that's one reason why Jack Vance still seems so fresh - although his stories are often set on alien worlds, his stories typically concern societies, language and personality, rather than specific technologies. On the other hand, while I admire the gumption of writing stuff that resembles Vintage SF, the result seem quite stale. It's already done before a zillion times.
Bottom-line: 3 stars because I’m a sucker for SF novels set on the moon.


